Claims

All three instruction groups (creative drama, computer-based, standard curriculum) showed statistically significant pre-test to post-test achievement gains

Claim · All claims
Evidence · 1 study · causal r2 · q3
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Paired-sample t-tests found significant improvement in each group; the article reports each method was effective on learning. → Özek 2016

Evidence

Özek 2016

Müzeyyen Bulut Özek. (2016). The Effect of Creative Drama on Student Achievement in The Course of Information Technologies. Journal of Education and Training Studies, Vol. 4, No. 6. https://doi.org/10.11114/jets.v4i6.1370

q3 · i? · causal · r2

Paired-sample t-tests on the three groups (n = 31, 30, 28 as printed): control 32.16 to 40.9 (t = -13.27, p = .000), experimental 2 36.8 to 51.17 (t = -16.79, p = .000), experimental 1 35.68 to 66.93 (t = -14.23, p = .000). The article concludes "these three method was effective on learning".

"As shown in Table 2, a significant difference was found between the pre -test and post -test scores of groups."

Discussion

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