Claims

Groups' anger-talk proportion was inversely related to science-talk proportion across two teams

Claim · All claims
Evidence · 1 study · qualitative r? · q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Green City had 36.6% of turns coded with anger and 58.6% with science talk, while Red City had 4.8% anger and 80.8% science talk, an inverse pattern. → Taehyun Kim 2025

Evidence

Taehyun Kim 2025

Taehyun Kim, Mike Tissenbaum. (2025). Understanding when anger becomes productive or destructive in collaborative educational games. Intern. J. Comput.-Support. Collab. Learn. https://doi.org/10.1007/s11412-025-09459-2

q2 · i? · qualitative · r?

Discourse turn-count analysis of two focal groups (883 and 812 total turns). The article reports "323 instances, or 36.6%" anger turns in Green City versus "39 instances, or 4.8%" in Red City, and notes the accompanying science-talk proportions of 58.6% versus 80.8%.

"Green City had many more turns of talk coded with anger (323 instances, or 36.6%) than Red City (39 instances, or 4.8%)."

Discussion

Page metadata
Field Value
type claim
id anger-science-talk-inverse-groups
title Groups' anger-talk proportion was inversely related to science-talk proportion across two teams
description Groups' anger-talk proportion was inversely related to science-talk proportion across two teams
status review
evidence_strength weak
newest_evidence 2025
generated by process:wiki-ingest on 2026-10-18
trust unverified — no one has confirmed this page's content
sources 1 — taehyun-kim-2025

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