Behaviourism and cognitivism are the predominant pedagogical strategies among medical-game developers¶
Claim · All claims
Evidence · 1 study · reviewr3·q3
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? 47.6% of reviewed games followed a behaviourist and 28.6% a cognitivist pedagogical strategy, with only 4.8% humanist and 14.3% constructivist. → Gorbanev Iouri 2018
Evidence¶
Gorbanev Iouri 2018¶
Gorbanev Iouri, Agudelo-Londoño Sandra, González Rafael A., Cortes Ariel, Pomares Alexandra, Delgadillo Vivian, Yepes Francisco J., Muñoz Óscar. (2018). A systematic review of serious games in medical education: quality of evidence and pedagogical strategy. Medical Education Online. https://doi.org/10.1080/10872981.2018.1438718
q3 · i? · review · r3
Classification of the 21 articles' pedagogical strategies using Wu's framework, applied by reviewer pairs with a third reviewer for disagreements. Behaviourism (47.6%) and cognitivism (28.6%) predominated; one article's strategy could not be determined.
"We determined that 47.6% belonged to a behaviourist field and 28.6% to a cognitivist field; they focus on knowledge transmission and try to make it motivating. The rest of the articles propose some form of student-centred learning focused on problem-solving: 4.8% follow a humanist line and 14.3% a constructivist line."
Discussion¶
Related Claims¶
- No reviewed game study measured behavioural change or patient/health-care outcomes; most measured knowledge and skills — related
- The quality of evidence on the effectiveness of serious games in medical education is moderate as assessed by MERSQI — related
- Game implementations were mostly single-institution and single-setting, limiting evidence quality and diffusion — related
- Public access to medical games is limited and no access standard exists — related
Page metadata
| Field | Value |
|---|---|
status |
review |
generated |
by process:wiki-ingest on 2026-11-01 |
trust |
unverified — no one has confirmed this page's content |
Frontmatter is the page's machine-readable record — see the Schema & Guide.