Claims

The game sessions showed high attendance, engagement, and enjoyment, with no differences among conditions

Claim · All claims
Evidence · 1 study (3 entries) · causal r3 · q4
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q4 i? Children completed an average of 7.41 of 8 game sessions, with no significant condition differences in attendance. → James-Brabham 2024 q4 i? Experimenter-rated engagement averaged 4.5 of 5 and did not differ by condition. → James-Brabham 2024 (2) q4 i? Children's self-reported enjoyment averaged 4.17 of 5 and did not significantly vary among conditions. → James-Brabham 2024 (3)

Evidence

James-Brabham 2024

James-Brabham, E., Jay, T., & Sella, F. (2024). No evidence that playing a linear number board game improves numerical skills beyond teaching as usual: a randomized controlled trial in four- to five-year-old primary school children. https://doi.org/10.1037/edu0000857

q4 · i? · causal · r3

Attendance analysis in the RCT: a one-way ANOVA found the number of completed sessions did not significantly vary among conditions (F(2, 246)=0.717, p=.489); the printed mean was 7.41 (SD=0.92) of 8 sessions.

"Children had high attendance as they completed an average of 7.41 ( SD=0.92, range=3-8) out of 8 game sessions."

James-Brabham 2024 (2)

James-Brabham, E., Jay, T., & Sella, F. (2024). No evidence that playing a linear number board game improves numerical skills beyond teaching as usual: a randomized controlled trial in four- to five-year-old primary school children. https://doi.org/10.1037/edu0000857

q4 · i? · causal · r3

Experimenter-rated on-task engagement per session on a 5-point scale; a mixed ANOVA found a main effect of Session (F(6.68, 1642.27)=2.242, p[gg]=.031) but no significant Condition effect or Condition × Session interaction (ps≥.301), with Bonferroni-corrected post-hoc tests all non-significant.

"Overall, children displayed high engagement when playing the games, with an average score of 4.5 out of 5 ( SD=0.51, range=2.29-5)."

James-Brabham 2024 (3)

James-Brabham, E., Jay, T., & Sella, F. (2024). No evidence that playing a linear number board game improves numerical skills beyond teaching as usual: a randomized controlled trial in four- to five-year-old primary school children. https://doi.org/10.1037/edu0000857

q4 · i? · causal · r3

Post-test enjoyment ratings (two smiley-scale questions averaged) analyzed in a one-way ANOVA; the printed mean was 4.17 (SD=1.15) with no significant condition difference.

"Children displayed high enjoyment with an average score of 4.17 ( SD=1.15, range=1-5), which did not significantly vary among conditions (F(2, 246)=0.055, p=.946)."

Discussion

Page metadata
Field Value
type claim
id board-game-high-engagement-enjoyment-attendance
title The game sessions showed high attendance, engagement, and enjoyment, with no differences among conditions
description The game sessions showed high attendance, engagement, and enjoyment, with no differences among conditions
status review
evidence_strength moderate
newest_evidence 2024
generated by process:wiki-ingest on 2026-10-25
trust unverified — no one has confirmed this page's content
sources 3 — james-brabham-2024, james-brabham-2024-2, james-brabham-2024-3

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