Claims

Students' skill mastery for all five attributes improved during gameplay in The Nomads, with all quantiles differing significantly between halves

Claim · All claims
Evidence · 1 study (2 entries) · design r2 · q3
Currency · newest study 2022 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? All quantiles of attribute mastery distributions differed significantly at the .05 nominal level between first and second halves of gameplay, with second-half values higher. → Jiaqi Yu 2022 q3 i? For attributes 2 and 3, more participants had higher mastery in the second half; for attributes 1, 4, and 5, most students still fell between 0 and 0.6. → Jiaqi Yu 2022 (2)

Evidence

Jiaqi Yu 2022

Jiaqi Yu, Wenchao Ma, Jewoong Moon, Andre R. Denham. (2022). Developing a Stealth Assessment System Using a Continuous Conjunctive Model. Journal of Learning Analytics, 9(3), 11–31. https://doi.org/10.18608/jla.2022.7639

q3 · i? · design · r2

Percentile bootstrap D2 test (Harrell–Davis estimator) comparing mastery quantiles between halves among 84 fourth-to-sixth graders. "all quantiles differed significantly at a .05 nominal level" — a robust alternative to the paired t-test; no standardised effect size printed.

"The results showed that all quantiles differed significantly at a .05 nominal level, indicating that students' skill mastery for all five attributes improved in the process of the gameplay."

Jiaqi Yu 2022 (2)

Jiaqi Yu, Wenchao Ma, Jewoong Moon, Andre R. Denham. (2022). Developing a Stealth Assessment System Using a Continuous Conjunctive Model. Journal of Learning Analytics, 9(3), 11–31. https://doi.org/10.18608/jla.2022.7639

q3 · i? · design · r2

Figure 6 distribution patterns of the five attributes in the two gameplay halves show "More students acquired higher levels of mastery in the second half compared to the first across all five attributes"; descriptive, no test statistic in this sentence.

"More students acquired higher levels of mastery in the second half compared to the first across all five attributes."

Discussion

Page metadata
Field Value
type claim
id ccm-attribute-mastery-improved-during-gameplay
title Students' skill mastery for all five attributes improved during gameplay in The Nomads, with all quantiles differing significantly between halves
description Students' skill mastery for all five attributes improved during gameplay in The Nomads, with all quantiles differing significantly between halves
status review
evidence_strength moderate
newest_evidence 2022
generated by process:wiki-ingest on 2026-10-09
trust unverified — no one has confirmed this page's content
sources 2 — jiaqi-yu-2022, jiaqi-yu-2022-2

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