Claims

The authors interpret that ceaseless interactive actions caused cognitive overload that disrupted student learning

Claim · All claims
Evidence · 1 study · causal r1 · q1
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q1 i? Field observations suggested continual multi-tasking from ceaseless interactive actions frequently interrupted learning processes and produced extremely heavy cognitive load. → Li-Ying Liu 2015

Evidence

Li-Ying Liu 2015

Li-Ying Liu, Meng-Tzu Cheng. (2015). Interactive Projector as an Interactive Teaching Tool in the Classroom: Evaluating Teaching Efficiency and Interactivity. TOJET: The Turkish Online Journal of Educational Technology, 14(2). https://eric.ed.gov/?id=EJ1057376

q1 · i? · causal · r1

Authors' interpretation based on field notes of classroom observations, offered as a possible explanation for the lower effective score and unchanged achievement; it is not a tested result. The article links this to divided attention between materials, instructors, peers and media.

"the ceaseless interactive actions unexpectedly leaded students to become continually multi-tasking which frequently interrupts students' learning processes"

Discussion

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