Children's most frequent impressions concern ease of use of tangible interface and graphical UI¶
Claim · All claims
Evidence · 1 study · causalr?·q2
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? The most frequent written impressions were about ease of use of the tangible interface and the nice-looking graphical interface. → García Sanjuan 2018
Evidence¶
García Sanjuan 2018¶
García Sanjuan, F.; El Jurdi, S.; Jaén Martínez, FJ.; Nácher-Soler, VE. (2018). Evaluating a tactile and a tangible multi-tablet gamified quiz system for collaborative learning in primary education. Computers & Education. 123:65-84. https://doi.org/10.1016/j.compedu.2018.04.011
q2 · i? · causal · r?
Qualitative analysis of written impressions showed ease of use and GUI appearance were the most frequent comment targets, each around 30% per platform. Only 32.5% (tactile) and 25% (tangible) of participants wrote impressions.
"the more frequent comments were about the ease of use of the tangible user interface and the nice-looking graphical user interface (around 30% of the comments made for each platform)"
Discussion¶
Related Claims¶
- Interviewed students appreciated NNG 4's improved graphics and design, supporting the role of aesthetics in serious game experience — related
- Low-fidelity prototype evaluation found initial UI options overwhelming and checkbox selections unintuitive — related
- Future research should test efficacy of the embodied activities with knowledge tests rather than self-reported impressions — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
children-impressions-ease-of-use-and-gui |
title |
Children's most frequent impressions concern ease of use of tangible interface and graphical UI |
description |
Children's most frequent impressions concern ease of use of tangible interface and graphical UI |
status |
review |
evidence_strength |
weak |
newest_evidence |
2018 |
generated |
by process:wiki-ingest on 2026-10-30 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — garcía-sanjuan-2018 |
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