Creative behavior persistence, operationalized as time spent in the second activity, predicts producing a creative solution¶
Claim · All claims
Evidence · 1 study · associationalr1·q3
Currency · newest study 2022 · checked against its sources 2026-10-29 (automated, 1 of 1 entry) · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? Participants producing a creative solution in the second activity spent more time on it (90 s on average) than conservative participants (46 s on average). → Anaïs Leroy 2022
Evidence¶
Anaïs Leroy 2022¶
Anaïs Leroy, Margarida Romero. (2022). Creative intention and persistence in educational robotic. Educational technology research and development. https://doi.org/10.1007/s11423-022-10128-6
q3 · i? · associational · r1
Kruskal-Wallis test in the same 115-adult CreaCube experiment tested creative behavior persistence (activity 2 duration) against creative solution: "χ²(1,114) = 10.9; p < 0.001". Creative participants averaged 90 s (+/- 89) versus 46 s (+/- 28) for conservative participants.
"the creative behavior persistence might be a good predictor of the creative solution (χ²(1,114) = 10.9; p < 0.001). This result agrees with our second hypothesis (H2), the conservative participants spend less time to succeed in the second activity (46 s in average +/- 28) compared to the creative participants (90 s in average +/- 89"
Discussion¶
Learner Variables¶
- Creativity — predictor: learners who differ on it differ in outcomes
- Motivation — predictor: learners who differ on it differ in outcomes
Related Claims¶
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
creative-behavior-persistence-predicts-creative-solution |
title |
Creative behavior persistence, operationalized as time spent in the second activity, predicts producing a creative solution |
description |
Creative behavior persistence, operationalized as time spent in the second activity, predicts producing a creative solution |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2022 |
source_checked |
2026-10-29 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — anaïs-leroy-2022 |
Frontmatter is the page's machine-readable record — see the Schema & Guide.