Desktop VR with scaffolded interaction and reflective self-explanation increases self-efficacy compared to traditional instruction¶
Claim · All claims
Evidence · 1 study · causalr2·q3·i3large
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i3 Students in the VR + self-explanation group reported higher confidence in their ability to understand and apply engineering concepts (d = 0.78). → Adurangba Victor Oje 2026
Evidence¶
Adurangba Victor Oje 2026¶
Adurangba Victor Oje, Nathaniel J. Hunsu. (2026). Desktop virtual reality with scaffolded interaction and reflective explanation: effects on cognitive, motivational, and learning outcomes in engineering education. Education Tech Research Dev. https://doi.org/10.1007/s11423-026-10722-y
q3 · i3 · causal · r2
Bayesian estimation using a t-distribution model with unequal variances compared self-efficacy between conditions. The VR + self-explanation group reported higher confidence ("β = 0.73 (95% CI [0.10, 1.35])") with a large effect size.
"For self-efficacy, the posterior estimate indicated a statistically credible difference, with β = 0.73 (95% CI [0.10, 1.35]) and a large effect size (d = 0.78). Students in the VR + self-explanation group reported higher confidence in their ability to understand and apply engineering concepts compared to those in the control group"
Discussion¶
Related Claims¶
- Desktop VR with scaffolded interaction and reflective self-explanation improves problem-solving performance on a novel statics scenario compared to traditional instruction — related
- Desktop VR with scaffolded interaction and reflective self-explanation improves procedural knowledge in engineering statics compared to traditional instruction — related
- Desktop VR with scaffolded interaction and reflective self-explanation reduces extraneous and intrinsic cognitive load compared to traditional instruction — related
- Desktop VR showed no significant declarative-knowledge advantage over traditional instruction after unguided exploration (d = 0.24), and a marginal, non-significant one after scaffolded guidance (d = 0.63, p = .06) — related
- Triggered situational interest shows anecdotal evidence of being higher in the VR condition while maintained situational interest does not differ — related
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by process:wiki-ingest on 2026-10-28 |
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