Claims

Beyond cognitive gains, the experience increased girls' interest in computing and confidence, and fostered work ethics, perseverance, social development, digital citizenship, and independent learning

Claim · All claims
Evidence · 1 study (2 entries) · design r3 · q2
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? A recurring qualitative theme was increased interest in computing, reflected in excitement, enjoyment, and intention to continue using Scratch. → Li 2024 q2 i? Social development through interaction and collaboration emerged as a recurring theme. → Li 2024 (2)

Evidence

Li 2024

Li, Q., Moallem, M., Boettinger, J., Cai, Q., & Levi, M. (2024). An educational model of equity and computing: a study of marginalized student experience during COVID pandemic. Education Tech Research Dev. https://doi.org/10.1007/s11423-024-10443-0

q2 · i? · design · r3

Qualitative three-step open-coding analysis (Cohen's Kappa = .80) of girl reflections, facilitator logs, and parent feedback in the Results section. The article names "increased girls' interest in computing related activities" as the first recurring theme; no effect size is printed.

"The first recurring theme identified was that the experience increased girls' interest in computing related activities, which was reflected in their excitement, enjoyment and much more."

Li 2024 (2)

Li, Q., Moallem, M., Boettinger, J., Cai, Q., & Levi, M. (2024). An educational model of equity and computing: a study of marginalized student experience during COVID pandemic. Education Tech Research Dev. https://doi.org/10.1007/s11423-024-10443-0

q2 · i? · qualitative · r2

Same qualitative coding analysis in the Results section; the theme covers interaction and collaboration in coding contexts, illustrated by girls co-creating a Scratch game. No effect size is printed.

"Social development was another recurring theme that emerged."

Discussion

Page metadata
Field Value
type claim
id e5c-beyond-cognition-themes
title Beyond cognitive gains, the experience increased girls' interest in computing and confidence, and fostered work ethics, perseverance, social development, digital citizenship, and independent learning
description Beyond cognitive gains, the experience increased girls' interest in computing and confidence, and fostered work ethics, perseverance, social development, digital citizenship, and independent learning
status review
evidence_strength moderate
newest_evidence 2024
generated by process:wiki-ingest on 2026-10-28
trust unverified — no one has confirmed this page's content
sources 2 — li-2024, li-2024-2

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