Beyond cognitive gains, the experience increased girls' interest in computing and confidence, and fostered work ethics, perseverance, social development, digital citizenship, and independent learning¶
Claim · All claims
Evidence · 1 study (2 entries) · designr3·q2
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? A recurring qualitative theme was increased interest in computing, reflected in excitement, enjoyment, and intention to continue using Scratch. → Li 2024
q2 i? Social development through interaction and collaboration emerged as a recurring theme. → Li 2024 (2)
Evidence¶
Li 2024¶
Li, Q., Moallem, M., Boettinger, J., Cai, Q., & Levi, M. (2024). An educational model of equity and computing: a study of marginalized student experience during COVID pandemic. Education Tech Research Dev. https://doi.org/10.1007/s11423-024-10443-0
q2 · i? · design · r3
Qualitative three-step open-coding analysis (Cohen's Kappa = .80) of girl reflections, facilitator logs, and parent feedback in the Results section. The article names "increased girls' interest in computing related activities" as the first recurring theme; no effect size is printed.
"The first recurring theme identified was that the experience increased girls' interest in computing related activities, which was reflected in their excitement, enjoyment and much more."
Li 2024 (2)¶
Li, Q., Moallem, M., Boettinger, J., Cai, Q., & Levi, M. (2024). An educational model of equity and computing: a study of marginalized student experience during COVID pandemic. Education Tech Research Dev. https://doi.org/10.1007/s11423-024-10443-0
q2 · i? · qualitative · r2
Same qualitative coding analysis in the Results section; the theme covers interaction and collaboration in coding contexts, illustrated by girls co-creating a Scratch game. No effect size is printed.
"Social development was another recurring theme that emerged."
Discussion¶
Related Claims¶
- Access to opportunities is critical to promote equity in computing, per the study's examination of marginalized girls' experience during the COVID pandemic — related
- Online environments build adolescent competence through pride in achievements, social confidence, and creative confidence — related
- Instructors perceive that experiential learning cultivates enjoyment, satisfaction, and self-confidence through peer and community engagement (beauty) — related
- Girls produced 34 comprehensive PSAs and dozens of mini-Scratch projects, providing project-based evidence of computing knowledge gain — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
e5c-beyond-cognition-themes |
title |
Beyond cognitive gains, the experience increased girls' interest in computing and confidence, and fostered work ethics, perseverance, social development, digital citizenship, and independent learning |
description |
Beyond cognitive gains, the experience increased girls' interest in computing and confidence, and fostered work ethics, perseverance, social development, digital citizenship, and independent learning |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2024 |
generated |
by process:wiki-ingest on 2026-10-28 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — li-2024, li-2024-2 |
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