Claims

Facet difficulty and intercorrelation patterns: analyzing givens was easiest, evaluating progress hardest, and planning correlated 0.98 with the overall estimate

Claim · All claims
Evidence · 1 study (2 entries) · associational r1–r2 · q3 · i3 large
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person · overdue for a recheck since 2019: tool and model accuracy changes quickly

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? The analyzing givens and constraints facet was negatively skewed with a relatively high mean score, suggesting it was the easiest facet, while the evaluating progress facet and MicroDYN measures were positively skewed, indicating relative difficulty. → Shute 2016 q3 i3 The correlation between the overall problem solving estimate and the planning a solution facet was r = 0.98, almost indicating identity. → Shute 2016 (2)

Evidence

Shute 2016

Shute, V. J., Wang, L., Greiff, S., Zhao, W., & Moore, G. (2016). Measuring problem solving skills via stealth assessment in an engaging video game. Computers in Human Behavior, 63, 106-117. https://doi.org/10.1016/j.chb.2016.05.047

q3 · i? · associational · r2

Descriptive analysis of the validation study measures on a 0-1 scale. The article reports the analyzing givens facet was negatively skewed with a high mean, suggesting it "was the easiest of the four problem solving facets", while evaluating progress and the MicroDYN measures were positively skewed and relatively difficult.

"The distribution of the analyzing givens and constraints facet was negatively skewed. This, coupled with its relatively high mean score, suggests that it was the easiest of the four problem solving facets for the students."

Shute 2016 (2)

Shute, V. J., Wang, L., Greiff, S., Zhao, W., & Moore, G. (2016). Measuring problem solving skills via stealth assessment in an engaging video game. Computers in Human Behavior, 63, 106-117. https://doi.org/10.1016/j.chb.2016.05.047

q3 · i3 · associational · r1

Correlational analysis among the in-game estimates in the validation study. The article reports the overall problem solving estimate correlated r = 0.98 with the planning a solution facet, and attributes this to planning being conceptually the broadest facet, while noting regression results still differ across facets.

"What is a little surprising is the correlation between the overall Problem Solving estimate and the Planning a Solution facet ( r ¼ 0.98), almost indicating identity."

Discussion

Page metadata
Field Value
type claim
id facet-difficulty-and-intercorrelations
title Facet difficulty and intercorrelation patterns: analyzing givens was easiest, evaluating progress hardest, and planning correlated 0.98 with the overall estimate
description Facet difficulty and intercorrelation patterns: analyzing givens was easiest, evaluating progress hardest, and planning correlated 0.98 with the overall estimate
status review
evidence_strength weak
newest_evidence 2016
recheck_by 2019
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 2 — shute-2016, shute-2016-2

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