Claims

Computer game-based instruction produced significantly better nutrition knowledge than multimedia PowerPoint instruction in third graders

Claim · All claims
Evidence · 1 study · causal r1 · q2
Currency · newest study 2011 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? After controlling for pretest scores, the experimental group's adjusted posttest mean on the nutrition knowledge test was significantly higher than the control group's. → Jui-Mei Yien 2011

Evidence

Jui-Mei Yien 2011

Jui-Mei Yien, Chun-Ming Hung, Gwo-Jen Hwang, Yueh-Chiao Lin. (2011). A Game-Based Learning Approach to Improving Students' Learning Achievements in a Nutrition Course. The Turkish Online Journal of Educational Technology, 10(2). https://eric.ed.gov/?id=EJ932220

q2 · i? · causal · r1

Quasi-experimental nonequivalent-control group study; ANCOVA on the 20-item nutrition knowledge posttest with pretest as covariate showed F = 20.01, p < .001, with adjusted means of 17.39 versus 14.64, showing the game group "significantly higher than that of the control group".

"The adjusted mean of the experimental group was 17.39 while that of the control group was 14.64, implying that the learning achievement of the experimental group was significantly higher than that of the control group"

Discussion

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