Different simulation game elements fostered different CT practices: abstraction and pattern recognition arose with choices, consequences and graphics, while event handling arose with end rules and internal relationships¶
Claim · All claims
Evidence · 1 study · designr3·q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
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q2 i? Co-occurrence analysis revealed that certain game elements fostered different CT practices than others. → Marianthi Grizioti 2025
Evidence¶
Marianthi Grizioti 2025¶
Marianthi Grizioti. (2025). Computational thinking beyond coding: exploring student computational practices while playing and modifying a socio-scientific simulation game with integrated computational tools. Education Tech Research Dev. https://doi.org/10.1007/s11423-025-10477-y
q2 · i? · design · r3
Co-occurrence code analysis of which game elements students interacted with while implementing CT practices (Graph 4). The article reports abstraction and pattern recognition occurred mostly with choices, consequences and graphics, while event handling arose with ending rules and internal relationships.
"the development of abstraction and pattern recognition practices occurred mostly while learners explored, modified, or discussed the game choices, their consequences and the graphics. On the contrary, automation practices, such as event handling, were mainly developed while students designed the ending rules"
Discussion¶
Related Claims¶
- Integrated use of all three ChoiCo affordances (database, map editor, block-based programming) was associated with higher-level CT practices such as optimization and event handling — related
- Students implemented abstraction, pattern recognition and automation in new data- and system-related forms not captured by programming-centred CT frameworks — related
- Societal values in the simulation game triggered more disagreement, discussion and modification than scientific values, fostering critical CT practices — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
game-elements-differentiate-ct-practices |
title |
Different simulation game elements fostered different CT practices: abstraction and pattern recognition arose with choices, consequences and graphics, while event handling arose with end rules and internal relationships |
description |
Different simulation game elements fostered different CT practices: abstraction and pattern recognition arose with choices, consequences and graphics, while event handling arose with end rules and internal relationships |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2025 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — marianthi-grizioti-2025 |
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