Claims

Different simulation game elements fostered different CT practices: abstraction and pattern recognition arose with choices, consequences and graphics, while event handling arose with end rules and internal relationships

Claim · All claims
Evidence · 1 study · design r3 · q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Co-occurrence analysis revealed that certain game elements fostered different CT practices than others. → Marianthi Grizioti 2025

Evidence

Marianthi Grizioti 2025

Marianthi Grizioti. (2025). Computational thinking beyond coding: exploring student computational practices while playing and modifying a socio-scientific simulation game with integrated computational tools. Education Tech Research Dev. https://doi.org/10.1007/s11423-025-10477-y

q2 · i? · design · r3

Co-occurrence code analysis of which game elements students interacted with while implementing CT practices (Graph 4). The article reports abstraction and pattern recognition occurred mostly with choices, consequences and graphics, while event handling arose with ending rules and internal relationships.

"the development of abstraction and pattern recognition practices occurred mostly while learners explored, modified, or discussed the game choices, their consequences and the graphics. On the contrary, automation practices, such as event handling, were mainly developed while students designed the ending rules"

Discussion

Page metadata
Field Value
type claim
id game-elements-differentiate-ct-practices
title Different simulation game elements fostered different CT practices: abstraction and pattern recognition arose with choices, consequences and graphics, while event handling arose with end rules and internal relationships
description Different simulation game elements fostered different CT practices: abstraction and pattern recognition arose with choices, consequences and graphics, while event handling arose with end rules and internal relationships
status review
evidence_strength moderate
newest_evidence 2025
generated by process:wiki-ingest on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 1 — marianthi-grizioti-2025

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