Claims

Game-oriented engagement declines with grade level while assessment-driven engagement peaks in Grade 8

Claim · All claims
Evidence · 1 study · associational r2 · q2
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? The game-oriented profile was most popular in Grades 1–2 with decreasing prevalence as grade level increased, while the assessment-driven profile reached its highest percentage in Grade 8 (12.81%). → Er 2024

Evidence

Er 2024

Er, E., Silik, S., & Cansiz, S. (2024). Uncovering Engagement Profiles of Young Learners in K–8 Education through Learning Analytics. Journal of Learning Analytics, 11(1), 101–115. https://doi.org/10.18608/jla.2024.8133

q2 · i? · associational · r2

Percentage distributions per grade (Table 2) show game-oriented prevalence decreasing across grades, while the assessment-driven profile's "highest percentage found in Grade 8 (12.81%)"; the authors link this to possible pressure to perform on tests.

"the game-oriented profile was more popular from Grades 1 to 2, with a decreasing prevalence as the grade level increased."

Discussion

Learner Variables

Page metadata
Field Value
type claim
id game-orientation-declines-assessment-driven-peaks-grade-8
title Game-oriented engagement declines with grade level while assessment-driven engagement peaks in Grade 8
description Game-oriented engagement declines with grade level while assessment-driven engagement peaks in Grade 8
status review
evidence_strength moderate
newest_evidence 2024
generated by process:wiki-ingest on 2026-10-08
trust unverified — no one has confirmed this page's content
sources 1 — er-2024

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