Gameplay changed students' perceptions of themselves as learners and their learning practice¶
Claim · All claims
Evidence · 1 study · qualitativer?·q2
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Gameplay affected the participants' perceptions of themselves as learners and, through this, their learning practice. → Hayo Reinders and Sorada Wattana 2015
Evidence¶
Hayo Reinders and Sorada Wattana 2015¶
Hayo Reinders and Sorada Wattana. (2015). Affect and willingness to communicate in digital game-based learning. ReCALL, Volume 27, Issue 1. https://doi.org/10.1017/S0958344014000226
q2 · i? · qualitative · r?
The study investigated how the five participants experienced games, including the impact of gameplay on "students’ perceptions of themselves as learners" and how this affected their learning practice, as traced through the 30 interviews. No effect size is reported.
"What impact does gameplay have on students’ perceptions of themselves as learners, and how does this affect their learning practice?"
Discussion¶
Related Claims¶
- Gameplay lowered participants' affective barriers to learning English in a fifteen-week game-based program — related
- Gameplay increased participants' willingness to communicate in English — related
- Teams that narrowed the first problem and ran small Plan-Do-Study-Act tests before scaling saw themselves as more effective improvers — related
- Former students reported positive changes in self-perception and self-confidence after participating in prison higher education — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
gameplay-changed-learner-self-perceptions |
title |
Gameplay changed students' perceptions of themselves as learners and their learning practice |
description |
Gameplay changed students' perceptions of themselves as learners and their learning practice |
status |
review |
evidence_strength |
weak |
newest_evidence |
2015 |
generated |
by process:wiki-ingest on 2026-10-15 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — hayo-reinders-and-sorada-wattana-2015 |
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