Gamers' collaboration skills are specialized to the game environment and do not straightforwardly transfer to school learning¶
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Evidence · 1 study · theoreticalr3·q2
Currency · newest study 2012 · not yet checked against its sources · not reviewed by a person
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q2 i? Bennerstedt, Ivarsson and Linderoth argue that collaborative skills observed in online multiplayer gaming are sophisticated but specific to the game's technical and social structure, and provide little basis for generalization to school learning or to real-world violence. → Gerry Stahl 2012
Evidence¶
Gerry Stahl 2012¶
Gerry Stahl. (2012). Ethnomethodologically informed. Computer-Supported Collaborative Learning 7:1–10. https://doi.org/10.1007/s11412-012-9142-3
q2 · i? · theoretical · r3
In his editorial summary, Stahl reports Bennerstedt, Ivarsson and Linderoth's ethnomethodological case study of collaborative gameplay in Lord of the Rings Online, which found in-game collaboration sophisticated yet specialized to game mechanics and entangled with mediated violence, arguing against broad generalization to school learning or street violence.
"The authors argue against generalizing from the collaborative or violent aspects of the behavior they analyzed. The form of collaboration in the game is quite sophisticated, but totally specialized to the technical details of the game environment. Furthermore, it is entangled in the issue of violence."
Discussion¶
Related Claims¶
- The authors hypothesize that violent role-playing games appear to engage individuals in ethical reasoning that may foster empathy, tolerance, and understanding rather than inuring them to violence — related
- Argumentation quality in multiplayer game chat is an attribute of group interaction, not of individual utterances — related
- Playing games in a variety of modes (local and online multiplayer; cooperative and team-based) is associated with higher adaptability and communication scores — related
- Argumentation Improves Reasoning — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
gamer-skills-not-transferable-to-school-learning |
title |
Gamers' collaboration skills are specialized to the game environment and do not straightforwardly transfer to school learning |
description |
Gamers' collaboration skills are specialized to the game environment and do not straightforwardly transfer to school learning |
status |
review |
evidence_strength |
weak |
newest_evidence |
2012 |
generated |
by process:wiki-ingest on 2026-10-18 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — gerry-stahl-2012 |
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