Claims

Students view games as relaxing and fun, building confidence for speaking

Claim · All claims
Evidence · 1 study · qualitative r2 · q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person
Evidence quality · No study behind this claim is a peer-reviewed article with a DOI: it rests on a source with no registered publication record (a web page, book or unpublished report). It is kept because 2 design pages cite it; treat it as a lead to check, not an established finding.

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Relaxing and fun were the most frequent codes in students' general views on using games to develop speaking skills. → Ismayilli 2025

Evidence

Ismayilli 2025

Ismayilli, T. M., Mammadova, K. M., & Asadova, A. A. (2025). The impact of educational games on speaking skills in the foreign language teaching process. Novitas-ROYAL (Research on Youth and Language), 19(1), 229–240. https://eric.ed.gov/?id=EJ1469668

q2 · i? · qualitative · r2

Content analysis of general views on games (Table 1) found relaxing and fun were each coded for 11 students, useful for 9, and exciting for 7; one student said games reduce stress while speaking and increase enthusiasm because they are fun.

"11 students stated that they saw games as relaxing and fun, nine as applicable, and seven as exciting."

Discussion

Page metadata
Field Value
type claim
id games-relaxing-fun-confidence
title Students view games as relaxing and fun, building confidence for speaking
description Students view games as relaxing and fun, building confidence for speaking
status review
evidence_strength weak
newest_evidence 2025
generated by process:wiki-ingest on 2026-09-27
trust unverified — no one has confirmed this page's content
sources 1 — ismayilli-2025

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