Students view games as relaxing and fun, building confidence for speaking¶
Claim · All claims
Evidence · 1 study · qualitativer2·q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person
Evidence quality · No study behind this claim is a peer-reviewed article with a DOI: it rests on a source with no registered publication record (a web page, book or unpublished report). It is kept because 2 design pages cite it; treat it as a lead to check, not an established finding.
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Relaxing and fun were the most frequent codes in students' general views on using games to develop speaking skills. → Ismayilli 2025
Evidence¶
Ismayilli 2025¶
Ismayilli, T. M., Mammadova, K. M., & Asadova, A. A. (2025). The impact of educational games on speaking skills in the foreign language teaching process. Novitas-ROYAL (Research on Youth and Language), 19(1), 229–240. https://eric.ed.gov/?id=EJ1469668
q2 · i? · qualitative · r2
Content analysis of general views on games (Table 1) found relaxing and fun were each coded for 11 students, useful for 9, and exciting for 7; one student said games reduce stress while speaking and increase enthusiasm because they are fun.
"11 students stated that they saw games as relaxing and fun, nine as applicable, and seven as exciting."
Discussion¶
Related Claims¶
- Class mood and peer participation moderated one learner's willingness to speak in class — related
- Students most frequently attribute fluency and pronunciation gains to games — related
- Students report games make the classroom atmosphere fun and increase participation — related
- EFL students report that games reduce speaking stress and improve speaking skills — related
- AI reduces foreign language anxiety and strengthens self-efficacy and self-confidence, supporting the Affective Foundation Pathway — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
games-relaxing-fun-confidence |
title |
Students view games as relaxing and fun, building confidence for speaking |
description |
Students view games as relaxing and fun, building confidence for speaking |
status |
review |
evidence_strength |
weak |
newest_evidence |
2025 |
generated |
by process:wiki-ingest on 2026-09-27 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — ismayilli-2025 |
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