Claims

Gamification significantly facilitates students' perceptions of relatedness, based on few interventions

Claim · All claims
Evidence · 1 study · quant-synthesis r2 · q3 · i3 large
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i3 Four independent interventions showed gamification significantly facilitated students' perceptions of relatedness (Hedges' g = 1.776). → Liuyufeng Li 2024

Evidence

Liuyufeng Li 2024

Liuyufeng Li, Khe Foon Hew, Jiahui Du. (2024). Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: a meta-analysis and systematic review. Education Tech Research Dev. https://doi.org/10.1007/s11423-023-10337-7

q3 · i3 · quant-synthesis · r2

Random-effects meta-analysis pooling the four interventions that reported relatedness data. The article reports a large significant effect, but the estimate rests on only four interventions, so it should be treated cautiously.

"Only four independent interventions reported statistical data on relatedness, and these data showed that gamification significantly facilitated the students' perceptions of relatedness (Hedges' g = 1.776, 95% CI [0.737, 2.814], p = 0.001)"

Discussion

Learner Variables

Page metadata
Field Value
status review
generated by process:wiki-ingest on 2026-10-29
trust unverified — no one has confirmed this page's content

Frontmatter is the page's machine-readable record — see the Schema & Guide.