Gamification of web-based learning improves academic achievement among primary school students learning English¶
Claim · All claims
Evidence · 1 study · causalr1·q2
Currency · newest study 2019 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Primary students taught with a gamified web-based learning environment scored significantly higher on a post-test academic achievement test than students taught traditionally. → Aljraiwi 2019
Evidence¶
Aljraiwi 2019¶
Aljraiwi, S. (2019). Effectiveness of Gamification of Web-Based Learning in Improving Academic Achievement and Creative Thinking Among Primary School Students. International Journal of Education and Practice, 7(3), 242-257. https://doi.org/10.18488/journal.61.2019.73.242.257
q2 · i? · causal · r1
Quasi-experiment with 60 primary students (30 experimental, 30 control) learning English via a gamified web-based environment vs traditional teaching. The experimental group's post-test mean was 28.80 vs 23.40 for controls, a difference "at the significance level of 0.01 in favor of the experimental group". Table 1 reports an Eta Square of 0.92, described as a high effect size.
"Table 1 shows that there was a high difference between the scores of the students of the control and experimental groups in the post -achievement test at the significance level of 0.01 in favor of the experimental group."
Discussion¶
Related Claims¶
- Gamification of web-based learning improves creative thinking among primary school students learning English — related
- Quizizz-based gamification improved word memorization over traditional methods for intermediate learners — related
- Gamification has small positive effects on cognitive, motivational and behavioral learning outcomes — a broader claim this one bears on
- In one mixed-methods study of university students, reported in a review, gamified vocabulary learning gave better test results, motivation and satisfaction than traditional instruction — related
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