Claims

Gamified mobile microlearning improved written exam scores but not global clinical performance assessments in psychiatry clerkship students

Claim · All claims
Evidence · 1 study · review r3 · q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? The intervention group using the Roozbehyar app scored significantly higher on the final written exam (p = 0.031), but global clinical performance assessments did not differ significantly between groups. → Mokhtari Saba 2026

Evidence

Mokhtari Saba 2026

Mokhtari Saba, Mokhtari Asieh, Shariat Seyed Vahid, Nazeri Astaneh Ali, Shalbafan Mohammadreza. (2026). Innovative technologies in psychiatry education: a systematic review. BMC Medical Education. https://doi.org/10.1186/s12909-026-09573-1

q2 · i? · review · r3

Quasi-experimental study of 72 fifth- or sixth-year medical students (27 app, 35 control) during a four-week psychiatry rotation using a gamified microlearning app with short modules, quizzes, and challenges. The review reports a written exam advantage (p = 0.031) but no difference in global clinical assessment.

"At the end of the rotation, the intervention group had significantly higher scores on the final written exam (p = 0.031). However, global clinical performance assessments did not differ significantly between the two groups. Participants’ feedback was mainly positive regarding content quality and educational value."

Discussion

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