Gaming participants did not report the negative consequences of task failure; low-stakes experimentation and regeneration supported perseverance¶
Claim · All claims
Evidence · 1 study · qualitativer2·q2
Currency · newest study 2010 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Participants communicated no negative associations with failure, attributing perseverance to the ability to experiment and regenerate gaming lives by resetting or trying again. → Bobby Hoffman 2010
Evidence¶
Bobby Hoffman 2010¶
Bobby Hoffman, Louis Nadelson. (2010). Motivational engagement and video gaming: a mixed methods study. Education Tech Research Dev 58:245-270. https://doi.org/10.1007/s11423-009-9134-9
q2 · i? · qualitative · r2
Interview finding from the perseverance theme: participants tested strategies such as cheat codes, and a primary reason for experimentation was "the lack of long-term consequences of failure" since gaming lives could be regenerated by resetting. The Goals Inventory showed 54% would persevere even when frustrated.
"Participants did not communicate negative associations with failure or succumbing to obstacles, perhaps due to the ability to experiment with new approaches as task perseverance ultimately led to success for many players."
Discussion¶
Related Claims¶
- Praise for intelligence, rather than for effort, after success undermines children's motivation and performance after a later failure — related
- Learners' task-specific self-efficacy beliefs predict whether they initiate, persist through, and recover from difficulty on academic tasks. — related
- Praise for intelligence (person praise) induces a fixed mindset and helpless reactions compared with process praise — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
gaming-failure-tolerance-perseverance |
title |
Gaming participants did not report the negative consequences of task failure; low-stakes experimentation and regeneration supported perseverance |
description |
Gaming participants did not report the negative consequences of task failure; low-stakes experimentation and regeneration supported perseverance |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2010 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — bobby-hoffman-2010 |
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