Claims

Simulation games were the most-used game type for educational assessment (N = 7, 33%), followed by immersive (N = 6, 29%) and video games (N = 5, 24%)

Claim · All claims
Evidence · 1 study · review r2 · q2
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Simulation games constituted the highest usage among reviewed GBA studies (N = 7, 33%), followed by immersive (N = 6, 29%) and video games (N = 5, 24%); gamification, board, and puzzle games were each applied once (N = 1, 5%). → Su 2024

Evidence

Su 2024

Su, F., & Zou, D. (2024). A systematic review of game-based assessment in education in the past decade. Knowledge Management & E-Learning, 16(3), 451–476. https://doi.org/10.34105/j.kmel.2024.16.021

q2 · i? · review · r2

Genre coding of the 21 included studies' games, compared against genre descriptions from prior reviews; discrepancies were coded as reported in the respective articles. Examples of simulation games named include Posterlet, Raging Skies, Semideus, and Noah Kingdom.

"simulation games constituted the highest usage ( N = 7, 33%), followed by immersive (N = 6, 29%) and video games (N = 5, 24%)"

Discussion

Page metadata
Field Value
type claim
id gba-game-types-simulation-most-used
title Simulation games were the most-used game type for educational assessment (N = 7, 33%), followed by immersive (N = 6, 29%) and video games (N = 5, 24%)
description Simulation games were the most-used game type for educational assessment (N = 7, 33%), followed by immersive (N = 6, 29%) and video games (N = 5, 24%)
status review
evidence_strength moderate
newest_evidence 2024
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — su-2024

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