Digital game loading time caused issues but students had no significant navigation problems once the game loaded.¶
Claim · All claims
Evidence · 1 study · causalr2·q2
Currency · newest study 2020 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? During in-school implementation, teachers reported issues with digital game loading time, though students navigated the game without significant problems once it loaded. → Li 2020
Evidence¶
Li 2020¶
Li, L., Luttgen, K., Huang, K., Weiser, G., Cornfield, O., Hess, H., Chow, E., & Schneider, M. (2020). Hero Elementary Playlist RCT Study in Formal School and Distance Learning Contexts. WestEd. https://www.cde.ca.gov/ds/dd/index.asp
q2 · i? · causal · r2
Teacher report on the digital game during in-school implementation, where most teachers implemented the game as an individual activity completed simultaneously. The article notes "issues with the loading time of the digital game" but no significant navigation problems thereafter; no effect size is reported.
"Teachers reported having some issues with the loading time of the digital game, but students had no significant issues navigating the digital game once it loaded."
Discussion¶
Related Claims¶
- Student engagement with the Science Power Notebooks and eBooks dropped significantly after the transition to distance learning — related
- Students were highly engaged in the in-school environment, with engagement increasing over the implementation duration. — related
- Digital notebooks presented technical difficulties with projection and loading during in-school implementation. — related
- Technical issues (login scanning, internet connectivity, projector setup, and glitches) frustrated students and created a significant barrier to playlist implementation — a broader claim this one bears on
- During observed playlist sessions, students were mostly on task and concentrating, though off-task behavior rose when the digital notebook was repeated — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
hero-elementary-game-loading-time-navigation-issues |
title |
Digital game loading time caused issues but students had no significant navigation problems once the game loaded. |
description |
Digital game loading time caused issues but students had no significant navigation problems once the game loaded. |
status |
review |
evidence_strength |
weak |
newest_evidence |
2020 |
generated |
by process:wiki-ingest on 2026-10-09 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — li-2020 |
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