The iCub storytelling system achieved 88% trial success and 86% VLM sticker-description agreement, with the LLM adding to human contributions in 8% of trials and never correcting them¶
Claim · All claims
Evidence · 1 study (2 entries) · designr2·q3
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person · recheck by 2028: tool and model accuracy changes quickly
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? Across the validation trials the system was robust with an 88% success rate despite failures such as wrong sticker detection, microphone issues and LLM crashes. → Maria Lombardi 2025
q3 i? Zero-shot VLM sticker descriptions agreed with the participant's chosen image in 86% of cases, and the LLM added a small contribution to the human's story piece in 8% of trials while never correcting or polishing it. → Maria Lombardi 2025 (2)
Evidence¶
Maria Lombardi 2025¶
Maria Lombardi, Carmela Calabrese, Davide Ghiglino, Caterina Foglino, Davide De Tommaso, Giulia Da Lisca, Lorenzo Natale, Agnieszka Wykowska. (2025). Would you let a humanoid play storytelling with your child? A usability study on LLM-powered narrative Human-Robot Interaction. https://arxiv.org/abs/2508.02505 doi:10.48550/arxiv.2508.02505
q3 · i? · design · r2
Quantitative failure analysis of the validation experiment, logging FSM transitions and trial success across the many interacting modules. The article reports an overall 88% success rate; the 12% failed tests are analysed in the Limitations section.
"Our system was pretty robust with 88% success rate."
Maria Lombardi 2025 (2)¶
Maria Lombardi, Carmela Calabrese, Davide Ghiglino, Caterina Foglino, Davide De Tommaso, Giulia Da Lisca, Lorenzo Natale, Agnieszka Wykowska. (2025). Would you let a humanoid play storytelling with your child? A usability study on LLM-powered narrative Human-Robot Interaction. https://arxiv.org/abs/2508.02505
q3 · i? · design · r2
VLM detection evaluation computed as agreement between the LLM's sticker description and the image chosen by the participant, yielding 86% overall agreement. A separate LLM-generation analysis found additions in 8% of trials and no corrections of the human's contribution.
"The overall agreement was 86%."
Discussion¶
Related Claims¶
- Adults rated the LLM-powered iCub storytelling system as usable, with a total SUS score of 76.70 indicating good product usability — related
- Participants liked the co-created stories (mean likability 8.61) and perceived them as coherent (mean coherence 8.28) on a 1-10 scale — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
icub-storytelling-system-success-rates |
title |
The iCub storytelling system achieved 88% trial success and 86% VLM sticker-description agreement, with the LLM adding to human contributions in 8% of trials and never correcting them |
description |
The iCub storytelling system achieved 88% trial success and 86% VLM sticker-description agreement, with the LLM adding to human contributions in 8% of trials and never correcting them |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2025 |
recheck_by |
2028 |
generated |
by process:wiki-ingest on 2026-10-11 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — maria-lombardi-2025, maria-lombardi-2025-2 |
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