Embodied actions appear in all reviewed ILE designs, while learner control over environment attributes is rare¶
Claim · All claims
Evidence · 1 study · quant-synthesisr2·q2
Currency · newest study 2025 · checked against its sources 2026-10-29 (automated, 1 of 1 entry) · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Embodied actions were the most common learner-interaction design feature, appearing in all 39 papers, whereas control over environment attributes and behavior appeared in only 15.38%; consistent object behavior was the most emphasized representational fidelity aspect (84.62%). → Khaleel Asyraaf Mat Sanusi 2025
Evidence¶
Khaleel Asyraaf Mat Sanusi 2025¶
Khaleel Asyraaf Mat Sanusi, Deniz Iren, Nardie Fanchamps, Mai Geisen, Roland Klemke. (2025). Virtual virtuoso: a systematic literature review of immersive learning environments for psychomotor skill development. Education Tech Research Dev. https://doi.org/10.1007/s11423-025-10449-2
q2 · i? · quant-synthesis · r2
Frequency analysis of design characteristics of virtual environments across the 39 papers, reported in Results Tables 12 and 13. The quote states embodied actions appeared in all papers and control over environment attributes in 15.38%; Table 12 reports consistent object behavior at 84.62% and realistic environmental displays at 66.67%.
"Table 13 indicates that embodied actions were the most common feature in virtual environment design, appearing in all papers, while control over environment attributes and behavior was noted in 15.38% of the papers."
Discussion¶
Related Claims¶
- A 2024 vendor white paper cites research that avatars provide social presence and that realistic avatars in intelligent tutoring systems can increase student-tutor engagement — related
- HMDs and camera-based systems are the most prevalent ILE technologies for psychomotor training — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
ile-psychomotor-design-characteristics-embodied-actions |
title |
Embodied actions appear in all reviewed ILE designs, while learner control over environment attributes is rare |
description |
Embodied actions appear in all reviewed ILE designs, while learner control over environment attributes is rare |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2025 |
source_checked |
2026-10-29 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — khaleel-asyraaf-mat-sanusi-2025 |
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