Immersion has a medium-sized effect on physical presence, with user tracking, stereoscopic visuals, and wider fields of view the most important features¶
Claim · All claims
Evidence · 1 study · theoreticalr3·q3
Currency · newest study 2023 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? A meta-analysis aggregating 115 effect sizes from 83 studies found immersion had a medium-sized effect on physical presence, with increased user tracking, stereoscopic visuals, and wider fields of view identified as the most important technological features. → Guido Makransky · Gustav Bøg Petersen 2023
Evidence¶
Guido Makransky · Gustav Bøg Petersen 2023¶
Guido Makransky · Gustav Bøg Petersen. (2023). The Theory of Immersive Collaborative Learning (TICOL). Educational Psychology Review. https://doi.org/10.1007/s10648-023-09822-5
q3 · i? · theoretical · r3
The review reports, citing Cummings and Bailenson (2016), a meta-analysis aggregating 115 effect sizes from 83 studies on immersion and physical presence. It found "immersion had a medium-sized effect on physical presence", and identified user tracking, stereoscopic visuals, and wider fields of view as the most important technological features. No standardized effect size value is printed.
"Cummings and Bailenson aggregated 115 effect sizes from 83 studies and found that immersion had a medium-sized effect on physical presence. Their results identified increased levels of user tracking, the use of stereoscopic visuals, and wider fields of view of visual displays as the most important technological features influencing physical presence."
Discussion¶
Related Claims¶
- Immersive media environments enable higher visual and behavioral realism of pedagogical agents than non-immersive formats — related
- Stereoscopic display of realistic visualizations may support spatial perception and transfer-oriented learning — related
- Increased perceptual fidelity fails to reliably improve serious game learning outcomes (the fidelity fallacy) — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
immersion-medium-effect-physical-presence |
title |
Immersion has a medium-sized effect on physical presence, with user tracking, stereoscopic visuals, and wider fields of view the most important features |
description |
Immersion has a medium-sized effect on physical presence, with user tracking, stereoscopic visuals, and wider fields of view the most important features |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2023 |
generated |
by process:wiki-ingest on 2026-10-22 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — guido-makransky-gustav-bøg-petersen-2023 |
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