Educational games-based iPad applications produced statistically significant higher post-test social studies achievement than traditional teaching in a quasi-experiment with 48 sixth graders¶
Claim · All claims
Evidence · 1 study (2 entries) · causalr1·q2·i3large
Currency · newest study 2017 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? After ANCOVA pre-control, the experimental group's adjusted post-test means exceeded the control group's at memorizing, comprehension and application levels and on total test score, statistically significant at the 0.05 level. → Najmuldeen 2017
q2 i3 The printed total-test Eta Square for the post-test group difference was 0.62, a large effect size. → Najmuldeen 2017 (2)
Evidence¶
Najmuldeen 2017¶
Najmuldeen, H. A. (2017). The Impact of Educational Games-Based iPad Applications on the Development of Social Studies Achievement and Learning Retention among Sixth Grade Students in Jeddah. World Journal of Education, 7(3). https://doi.org/10.5430/wje.v7n3p21
q2 · i? · causal · r1
Quasi-experimental study of 24 experimental and 24 control sixth-grade students; ANCOVA controlled pre-achievement. Adjusted post-test total means were 14.38 (experimental) versus 6.04 (control); the article reports the difference as statistically significant with no effect size in this sentence.
"Table (6) shows that there are statistically significant of differences between both groups' post-test means at the levels of (memorizing, comprehension and application), in favor of the experimental group at significance level ( α )0.05≥"
Najmuldeen 2017 (2)¶
Najmuldeen, H. A. (2017). The Impact of Educational Games-Based iPad Applications on the Development of Social Studies Achievement and Learning Retention among Sixth Grade Students in Jeddah. World Journal of Education, 7(3). https://doi.org/10.5430/wje.v7n3p21
q2 · i3 · causal · r1
Total-test row of the post-test ANOVA table (Table 6) prints F = 74.54, significance .001, and Eta Square 0.62 (η² = 0.62) for the between-groups difference, a large printed effect size favoring the experimental group.
"Test Between Groups 831.37 1 831.37 74.54 001 . 0 0.62 Within Groups 501.92 46 11.15"
Discussion¶
Related Claims¶
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- Achievement gains from educational games-based iPad applications were retained four weeks after the post-test, with significant delayed-test differences favoring the experimental group — related
- Mobile learning applications improve undergraduate academic achievement compared with traditional lecture-based instruction — related
- First graders taught science with educational games achieved higher scientific concepts acquisition than those taught by traditional method — related
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