Claims

In an authentic vocational classroom setting, a lesson orchestrated around an iVR serious game produced significantly stronger factual knowledge gains than a student video design control group

Claim · All claims
Evidence · 1 study · causal r1 · q2 · i3 large
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i3 Apprentices learning with the iVR game embedded in a hybrid teaching session showed significantly greater pre-to-post factual knowledge increases than the control group (ηp² = .295). → P. Spangenberger 2025

Evidence

P. Spangenberger 2025

P. Spangenberger, N. Matthes, F. Kapp, L. Kruse, J. L. Plass. (2025). Orchestrating iVR technology in an authentic classroom setting and its effects on factual knowledge, comprehension and transfer. Education Tech Research Dev. https://doi.org/10.1007/s11423-024-10409-2

q2 · i3 · causal · r1

Repeated measures ANOVA in the authentic vocational school evaluation study (iVR n=14, control n=15, randomized). The interaction was significant, F(1, 27) = 11.28, p = .002, ηp2 = .295, with post hoc analyses showing factual knowledge scores "were higher for the iVR group".

"The analysis revealed a statistically significant interaction effect for time and condition (F(1, 27) = 11.28, p = .002, ηp2 = .295), indicating that increases in factual knowledge differed for the two groups."

Discussion

Page metadata
Field Value
type claim
id ivr-authentic-classroom-factual-knowledge-gains
title In an authentic vocational classroom setting, a lesson orchestrated around an iVR serious game produced significantly stronger factual knowledge gains than a student video design control group
description In an authentic vocational classroom setting, a lesson orchestrated around an iVR serious game produced significantly stronger factual knowledge gains than a student video design control group
status review
evidence_strength moderate
newest_evidence 2025
generated by process:wiki-ingest on 2026-10-28
trust unverified — no one has confirmed this page's content
sources 1 — p-spangenberger-2025

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