Claims

Students taught with Kahoot reported significantly higher learning motivation than students taught with paper quizzes

Claim · All claims
Evidence · 1 study · causal r1 · q2
Currency · newest study 2017 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? At the end of the course, the experimental group's motivation questionnaire average (Mean = 3.42, SD = .44) was much higher than the control group's (Mean = 3.02, SD = .66), a statistically significant difference. → Saovapa Wichadee and Fasawang Pattanapichet 2017

Evidence

Saovapa Wichadee and Fasawang Pattanapichet 2017

Saovapa Wichadee and Fasawang Pattanapichet. (2017). Enhancement of Performance and Motivation through Application of Digital Games in an English Language Class. Teaching English with Technology, 18(1), 77-92. https://eric.ed.gov/?id=EJ1170635

q2 · i? · causal · r1

Ten-item motivation questionnaire (modified from Keller's Course Interest Survey, reliability coefficient .86) administered to both groups at week 14. The experimental group scored higher on all ten items; an independent t-test gave p = .003, significant at the .05 level.

"the average score of motivation of students in the experimental group (Mean = 3.42, SD = .44) was much higher than that of the control group (Mean = 3.02, SD = .66)"

Discussion

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