Claims

Korean simulation-based IPE employed role-playing, standardized patients (including holographic), and high-fidelity simulators, with no single method dominant

Claim · All claims
Evidence · 1 study · review r2 · q2
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Role-playing simulations (five cases), standardized patient encounters (three cases, including two using holographic patients), and high-fidelity simulations (four cases) were the most commonly employed methods, generally demonstrating high satisfaction and effectiveness. → Lee Sunmin 2024

Evidence

Lee Sunmin 2024

Lee Sunmin, Kim Myung Chun, Kim Jongyoon. (2024). The status of interprofessional education for healthcare students in South Korea: a scoping review focusing on simulation-based education. Korean Journal of Medical Education. https://doi.org/10.3946/kjme.2024.304

q2 · i? · review · r2

The review's Discussion characterizes simulation methods across the included studies; it states these methods "were not biased against any particular approach and generally demonstrated high satisfaction and effectiveness".

"The education methods most commonly employed in IPE were role-playing simulations (five cases), standardized patient encounters (three cases, including two using holographic patients), and high-fidelity simulations (four cases)."

Discussion

Page metadata
Field Value
status review
generated by process:wiki-ingest on 2026-10-31
trust unverified — no one has confirmed this page's content

Frontmatter is the page's machine-readable record — see the Schema & Guide.