Lecturers rated DPBL activities as appropriate and effective for improving creative thinking and teamwork skills¶
Claim · All claims
Evidence · 1 study · causalr1·q1
Currency · newest study 2017 · checked against its sources 2026-11-02 (automated, 1 of 1 entry) · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q1 i? Five lecturers rated DPBL with means of 4.80 (SD .45) for "DPBL is possible to be used" and 4.60 (SD .55) for "DPBL is effective to improve creative thinking and teamwork skills" (summary 4.70, SD .50); the authors conclude that "nearly all lecturers agreed" DPBL can enhance these skills. → Winarno et al. 2017
Evidence¶
Winarno et al. 2017¶
Winarno, S., Muthu, K. S., & Ling, L. S. (2017). Direct Problem-Based Learning (DPBL): A Framework for Integrating Direct Instruction and Problem-Based Learning Approach. International Education Studies, 11(1). https://doi.org/10.5539/ies.v11n1p119
q1 · i? · causal · r1
Lecturer evaluation of DPBL activities by the five lecturers involved in the study, reported only as aggregate descriptive ratings in Table 4: 4.80 (SD .45) that DPBL is possible to be used, 4.60 (SD .55) that it is effective to improve creative thinking and teamwork skills, summary 4.70 (SD .50). Individual ratings are not reported, and the conclusion says "nearly all lecturers agreed", not all. These are the lecturers' judgements, not a measure of creative thinking or teamwork; no inferential test or effect size is printed.
"Table 4 shows the lecturers agree that DPBL activ ities were appropriate, which showed highest level ࢞4.70, S.D =.50). The mean scores of the possibility in using DPBL were࢞4.80(.45) and ࢞4.60(.55) showing that DPBL is an effective approach."
Discussion¶
Learner Variables¶
- Collaboration — outcome: instruction changes it
- Creativity — outcome: instruction changes it
Related Claims¶
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