Claims

More than 70 percent of the 180 most popular literacy applications referenced no research in their design

Claim · All claims
Evidence · 2 studies · 1 associational r1, 1 theoretical r2 · q2
Currency · newest study 2017 · not yet checked against its sources · not reviewed by a person · overdue for a recheck since 2022: baselines and conditions change
Evidence quality · No study behind this claim is a peer-reviewed article with a DOI: it rests on a source with no registered publication record (a web page, book or unpublished report). It is kept because a design page cites it; treat it as a lead to check, not an established finding.

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? A 2015 market scan found over 70 percent of the 180 most popular literacy apps made no reference to research or learning expertise in their design. → Research and the Promise of Personalized Learning 2015

q2 i? Research mentions are rare among top literacy apps: only 24 percent of app store descriptions mentioned research. → Simone 2017

Evidence

Research and the Promise of Personalized Learning 2015

Research and the Promise of Personalized Learning. (2015). Digital Promise Global, Making Learning Personal for All series. https://global.digitalpromise.org

q2 · i? · theoretical · r2

The white paper reports a 2015 market scan and analysis of children's literacy apps by the Joan Ganz Cooney Center and New America (Vaala, Ly, and Levine), finding "more than 70 percent of the 180 most popular literacy applications made no reference to research." No effect size is printed.

"A 2015 report from the Joan Ganz Cooney Center and New America found that more than 70 percent of the 180 most popular literacy applications made no reference to research or learning expertise in the design of the products."

Simone 2017

Simone, C. M., & Gross, K. (2017). Using Research in Ed-Tech: How ed-tech companies use research to make better products. Digital Promise. https://digitalpromise.dspacedirect.org/items/82489735-de61-4d86-bf04-5ebdfbb15f10

q2 · i? · associational · r1

The report cites, without reproducing the study's design, a 2015 Joan Ganz Cooney Center finding that "only 24 percent of top literacy apps mentioned research" in store descriptions. The report offers this as motivation; the underlying study is not described here.

"In a 2015 study by the Joan Ganz Cooney Center, for instance, only 24 percent of top literacy apps mentioned research in their app store descriptions."

Discussion

Page metadata
Field Value
type claim
id literacy-apps-lack-research-reference
aliases few-literacy-apps-mention-research-descriptions
title More than 70 percent of the 180 most popular literacy applications referenced no research in their design
description More than 70 percent of the 180 most popular literacy applications referenced no research in their design
status review
evidence_strength moderate
newest_evidence 2017
recheck_by 2022
generated by process:wiki-ingest on 2026-10-09
trust unverified — no one has confirmed this page's content
sources 2 — research-and-the-promise-of-personalized-learning-2015, simone-2017

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