Claims

IMI motivation ratings after four weeks of Mangomon play were moderate (all sub-scale means below 4.00), highest for effort/importance and lowest for perceived choice

Claim · All claims
Evidence · 1 study · causal r1 · q2
Currency · newest study 2026 · checked against its sources 2026-10-20 (automated, 1 of 1 entry) · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? All seven IMI sub-scales showed moderate motivation (M < 4.00), with effort/importance highest (M = 3.90) and perceived choice lowest (M = 3.52). → Tangkiengsirisin 2026

Evidence

Tangkiengsirisin 2026

Tangkiengsirisin, S., Taylor, P., & Thansirichaisree, P. (2026). The effects of role-playing gamification on business vocabulary learning and motivation: A study of CEFR-based language learning mobile application for Thai undergraduate students. LEARN Journal: Language Education and Acquisition Research Network, 19(1), 464-486. https://doi.org/10.70730/UFRC4620

q2 · i? · causal · r1

Descriptive analysis of a 22-item IMI questionnaire completed by the 21 participants after the post-test; all item means were below 4.00 and all SD values above 1.00, indicating dispersion in perceived motivation.

"Questionnaire results based on Intrinsic Motivation Inventory (IMI)’s seven sub -scales demonstrated a moderate level of mean scores in all subscales (M < 4.00). Effort/important was ranked the highest (M = 3.90), followed by perceived competence (M = 3.82)"

Discussion

Page metadata
Field Value
type claim
id moderate-motivation-imi-mangomon
title IMI motivation ratings after four weeks of Mangomon play were moderate (all sub-scale means below 4.00), highest for effort/importance and lowest for perceived choice
description IMI motivation ratings after four weeks of Mangomon play were moderate (all sub-scale means below 4.00), highest for effort/importance and lowest for perceived choice
status review
evidence_strength moderate
newest_evidence 2026
source_checked 2026-10-20
generated by process:wiki-ingest on 2026-09-27
trust unverified — no one has confirmed this page's content
sources 1 — tangkiengsirisin-2026

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