Students trained with MPathic-VR report significantly more positive attitudes toward their learning experience than computer-based learning students¶
Claim · All claims
Evidence · 1 study · causalr2·q3
Currency · newest study 2017 · checked against its sources 2026-10-17 (automated, 1 of 1 entry) · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? Mean ratings aggregated across the 12 attitudinal survey items were significantly higher for MPathic-VR students (M=4.97) than CBL students (M=4.08). → Kron Frederick W. MD 2017
Evidence¶
Kron Frederick W. MD 2017¶
Kron Frederick W. MD, Fetters Michael D. MD, MPH, MA, Scerbo Mark W. PhD, White Casey B. PhD, Lypson Monica L. MD, MHPE, FACP, Padilla Miguel A. PhD, Gliva-McConvey Gayle A., Belfore Lee A. II PhD, West Temple MPA, Wallace Amelia M. BM, Guetterman Timothy C. PhD, Schleicher Lauren S. MA, Kennedy Rebecca A. MS, Mangrulkar Rajesh S. MD, Cleary James F. MD, Marsella Stacy C. PhD, Becker Daniel M. MD. (2017). Using a computer simulation for teaching communication skills: A blinded multisite mixed methods randomized controlled trial. Patient Education and Counseling. https://doi.org/10.1016/j.pec.2016.10.024
q3 · i? · causal · r2
Independent t-test comparing aggregated 12-item attitudinal survey means (coefficient alpha = 0.95) between trial arms. MPathic-VR mean ratings were "significantly higher (e.g., more positive)"; Table 2 reports means of 4.97 versus 4.08.
"The mean ratings aggregated across the 12 survey items were significantly higher (e.g., more positive) among students with MPathic-VR experience than for students with the CBL experience, t(413)=7.23, p<.0001, r2 =0.1123."
Discussion¶
Related Claims¶
- MPathic-VR-trained students achieve significantly higher composite scores than computer-based learning students on a subsequent advanced communication OSCE, several days later — related
- MPathic-VR training produces a significant advantage on the OSCE nonverbal communication scale, suggesting particular value for acquiring nonverbal skills — related
- Qualitative reflections indicate MPathic-VR students valued immediate feedback, nonverbal skill teaching, and preparation for emotion-charged encounters, while CBL students reported lack of interactivity and information overload — related
- VR-based training received significantly higher ratings for learning satisfaction and self-evaluation than conventional training — related
- Conventional training received significantly higher ratings for perceived realism and immersion than VR-based training (r=0.774) — related
- VR-based training with radiation field visualization received significantly higher ratings for radiation understanding and visualization than conventional training (r=0.878) — related
- Second-year medical students improve their intercultural and interprofessional communication performance between first and second run-throughs of MPathic-VR scenarios — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
mpathic-vr-more-positive-attitudes |
title |
Students trained with MPathic-VR report significantly more positive attitudes toward their learning experience than computer-based learning students |
description |
Students trained with MPathic-VR report significantly more positive attitudes toward their learning experience than computer-based learning students |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2017 |
source_checked |
2026-10-17 |
generated |
by process:wiki-ingest on 2026-10-17 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — kron-frederick-w-md-2017 |
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