In PS-I, prompting students to generate multiple strategies during the initial phase generally outperformed inventing one strategy or I-PS¶
Claim · All claims
Evidence · 1 study · reviewr2·q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Velić and DeCaro (2025) found students prompted to generate multiple strategies during the initial PS-I phase generally outperformed the other conditions, with strategy-generation data suggesting the prompt promoted sense-making. → Katharina Loibl 2025
Evidence¶
Katharina Loibl 2025¶
Katharina Loibl, Valentina Nachtigall, Timo Leuders. (2025). Advances in research on composite instructional designs – investigating intermediate knowledge and preparation effects. Instructional Science. https://doi.org/10.1007/s11251-025-09751-6
q2 · i? · review · r2
The editorial reports, citing Velić and DeCaro (2025), a study comparing prompts to generate multiple strategies or invent one solution in PS-I against I-PS; the multiple-strategies prompt "generally outperformed the other conditions". No effect size is printed.
"Students with the prompt to generate multiple strategies during the initial learning phase of PS-I generally outperformed the other conditions. Data on the students’ generation of strategies suggest that this prompt promoted sense-making"
Discussion¶
Related Claims¶
- Productive Failure Improves Conceptual Learning — related
- In Experiment 1, I-PS students solved the initial problem better but PS-I students learned more from the subsequent instructional video — related
- In Experiment 2, I-PS students outperformed PS-I students on problem-solving, idea generation, and embedded video quizzes — related
- PS-I research demonstrates beneficial effects on conceptual knowledge and knowledge transfer relative to I-PS — a broader claim this one bears on
- PS-I instructional designs can improve conceptual understanding and transfer when design principles are met — a broader claim this one bears on
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
multiple-strategies-prompt-outperformed-other-conditions |
title |
In PS-I, prompting students to generate multiple strategies during the initial phase generally outperformed inventing one strategy or I-PS |
description |
In PS-I, prompting students to generate multiple strategies during the initial phase generally outperformed inventing one strategy or I-PS |
status |
review |
evidence_strength |
weak |
newest_evidence |
2025 |
generated |
by process:wiki-ingest on 2026-10-18 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — katharina-loibl-2025 |
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