Claims

Most serious game evaluation studies do not report the questions of their evaluation instruments; only 38% provide them

Claim · All claims
Evidence · 1 study · review r3 · q3
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Only 38% of primary studies provided the questions used in their evaluation methods. → Calderón 2015

Evidence

Calderón 2015

Calderón, A., & Ruiz, M. (2015). A systematic literature review on serious games evaluation: An application to software project management. Computers & Education, 87, 396-422. https://doi.org/10.1016/j.compedu.2015.07.011

q3 · i? · review · r3

Extended analysis of questionnaire-based evaluation methods in the review. The review notes "Only 38% of the primary studies provided the questions used to collect the information to assess the serious game," most using both quantitative and qualitative questions.

"Only 38% of the primary studies provided the questions used to collect the information to assess the serious game."

Discussion

Page metadata
Field Value
type claim
id only-38-percent-report-evaluation-question-items
title Most serious game evaluation studies do not report the questions of their evaluation instruments; only 38% provide them
description Most serious game evaluation studies do not report the questions of their evaluation instruments; only 38% provide them
status review
evidence_strength moderate
newest_evidence 2015
generated by process:wiki-ingest on 2026-10-30
trust unverified — no one has confirmed this page's content
sources 1 — calderón-2015

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