Claims

Experimental-group students reported enjoying learning Newton's Laws through game-based projects and wanted the method used in other lessons

Claim · All claims
Evidence · 1 study · causal r1 · q1
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q1 i? In interviews, students said they enjoyed and benefited from the approach and expressed enthusiasm for its use in other courses such as physics and chemistry. → Baran 2018

Evidence

Baran 2018

Baran, M., Maskan, A., & Yaşar, Ş. (2018). Learning Physics through Project-Based Learning Game Techniques. International Journal of Instruction, 11(2), 221-234. https://doi.org/10.12973/iji.2018.11215a

q1 · i? · causal · r1

Qualitative interviews with experimental-group participants. Student C said "The les son goes faster, I understand the subject better, I enjoyed physics class"; Student F supported using the method in physics and chemistry classes. Descriptive qualitative data, no effect size.

"students reported that they enjoyed and benefitted from learning Newton's Laws in this manner, and added that they would like to see this method in different lessons."

Discussion

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