Claims

PBL, including PBL combined with VR, improves EFL vocabulary acquisition

Claim · All claims
Evidence · 1 study · quant-synthesis r2 · q2
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Five reviewed studies report PBL improved vocabulary acquisition, including environment-related vocabulary and vocabulary in writing tasks. → Guo Qian 2024

Evidence

Guo Qian 2024

Guo Qian, Jamil Halimah, Ismail Lilliati, Luo Shujie, Sun Zhubin. (2024). Effects of problem-based learning on EFL learning: A systematic review. PLOS ONE. https://doi.org/10.1371/journal.pone.0307819

q2 · i? · quant-synthesis · r2

Narrative synthesis of five studies (Studies 4, 5, 11, 19, 23) on vocabulary acquisition, including mixed-method and quasi-experimental designs. Study 23 combined PBL with VR and reported "significant improvements in vocabulary acquisition and increased motivation".

"Chen et al. [36] found that a PBL approach combined with virtual reality (VR) technology led to significant improvements in vocabulary acquisition and increased motivation among engineering students in Taiwan."

Discussion

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