Students perceive peer assessment-based game development as fostering deep learning in in-depth thinking, creativity and motivation¶
Claim · All claims
Evidence · 1 study · causalr?·q2
Currency · newest study 2014 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Most students reported in open-ended questions that peer assessment-based game development helped improve their deep learning in terms of in-depth thinking, creativity and motivation. → Hwang 2014
Evidence¶
Hwang 2014¶
Hwang, GJ., Hung, CM. & Chen, NS. (2014). Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach. Education Tech Research Dev. https://doi.org/10.1007/s11423-013-9320-7
q2 · i? · causal · r?
Analysis of open-ended question responses from the experiment found that "most of the students perceived peer assessment-based game development as an effective learning strategy" supporting deep learning. This is self-reported perception data, not a tested effect size.
"it was found from the open-ended questions that most of the students perceived peer assessment-based game development as an effective learning strategy that helped them improve their deep learning status in terms of "in-depth thinking," "creativity," and "motivation.""
Discussion¶
Learner Variables¶
- Creativity — outcome: instruction changes it
Related Claims¶
- Peer assessment-based game development improves students' perceptions of the use of educational computer games — related
- A peer assessment-based game development approach promotes elementary students' learning achievement, learning motivation and problem-solving skills more than conventional game development — related
- Relative to traditional PBL, the AI-IVE-PBL model improves vocational students' design ability and creative ability — related
- Student experiences with GenAI in design thinking fall into four themes: perceived benefits, ethical concerns, hesitance and acceptance, and critical validation — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
peer-assessment-game-development-fosters-deep-learning-perceptions |
title |
Students perceive peer assessment-based game development as fostering deep learning in in-depth thinking, creativity and motivation |
description |
Students perceive peer assessment-based game development as fostering deep learning in in-depth thinking, creativity and motivation |
status |
review |
evidence_strength |
weak |
newest_evidence |
2014 |
generated |
by process:wiki-ingest on 2026-10-15 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — hwang-2014 |
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