Students rated the LLM-based assignments as useful, challenging, engaging, and enjoyable at both the first and fifth iterations, with no significant change across the semester¶
Claim · All claims
Evidence · 1 study (2 entries) · causalr1·q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? After the first iteration, ratings of usefulness, challenge, engagement, and enjoyment were all significantly above the neutral midpoint. → Daniel M. Oppenheimer 2025
q2 i? Ratings remained significantly positive after the fifth iteration and none of the metrics significantly changed from first to fifth. → Daniel M. Oppenheimer 2025 (2)
Evidence¶
Daniel M. Oppenheimer 2025¶
Daniel M. Oppenheimer, Trent N. Cash, Allison E. Connell Pensky. (2025). You've Got AI Friend in Me: LLMs as Collaborative Learning Partners. International Journal of Artificial Intelligence in Education. https://doi.org/10.1007/s40593-025-00521-6
q2 · i? · causal · r1
Self-reported ratings on −5 to 5 bi-valenced Likert scales after the first assignment: useful (x̄ = 2.32), challenging (x̄ = 1.42), engaging (x̄ = 2.51), enjoyable (x̄ = 2.03). All significantly above the midpoint of 0; no effect size printed.
"one-sample t-tests comparing these numbers to the neutral midpoint of 0 were run and revealed that they were all highly significant (ts(79) > 7.84, ps < 0.001)."
Daniel M. Oppenheimer 2025 (2)¶
Daniel M. Oppenheimer, Trent N. Cash, Allison E. Connell Pensky. (2025). You've Got AI Friend in Me: LLMs as Collaborative Learning Partners. International Journal of Artificial Intelligence in Education. https://doi.org/10.1007/s40593-025-00521-6
q2 · i? · causal · r1
After the fifth assignment, ratings remained positive: useful (x̄ = 2.48), challenging (x̄ = 0.63), engaging (x̄ = 2.22), enjoyable (x̄ = 1.81). The article reports "None of these metrics significantly changed from the first to fifth iteration of the assignment."
"The one-sample t-test comparing these numbers to the neutral midpoint of 0 revealed that these were also highly significant (ts(96) > 3.06, ps < 0.002)."
Discussion¶
Learner Variables¶
- Interest — outcome: instruction changes it
Related Claims¶
- Students in a scaffolded LLM-collaboration course improved significantly on initial argument quality, prompt engineering, and response to AI feedback from the first to the fifth assignment — related
- Students' self-efficacy for using generative AI increased over the semester, with current self-efficacy significantly higher after the fifth assignment than after the first — related
- Student chatbot queries were overwhelmingly task-oriented initial inquiries, dominated by definition requests and pasted assignment questions rather than iterative critique — related
- Midterm self-efficacy (comfort and confidence) did not differ between conditions after three assignments, though both varied significantly across algorithmic topics — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
positive-affective-responses-llm-assignments |
title |
Students rated the LLM-based assignments as useful, challenging, engaging, and enjoyable at both the first and fifth iterations, with no significant change across the semester |
description |
Students rated the LLM-based assignments as useful, challenging, engaging, and enjoyable at both the first and fifth iterations, with no significant change across the semester |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2025 |
generated |
by process:wiki-ingest on 2026-10-12 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — daniel-m-oppenheimer-2025, daniel-m-oppenheimer-2025-2 |
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