63.3% of students would like to write more interactive stories in school versus 34.0% for traditional stories, a significant difference.¶
Claim · All claims
Evidence · 1 study · designr2·q2
Currency · newest study 2010 · not yet checked against its sources · not reviewed by a person
Subclaims¶
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q2 i? 63.3% of students wanted more interactive stories in school versus 34.0% for traditional stories (McNemar test, p = .018). → Carbonaro 2008
Evidence¶
Carbonaro 2008¶
Carbonaro, M., Szafron, D., Cutumisu, M., & Schaeffer, J. (2010). Computer-game construction: A gender-neutral attractor to Computing Science. Computers & Education, 55(3), 1098–1111. doi:10.1016/j.compedu.2010.05.007
q2 · i? · design · r2
A McNemar test comparing paired dichotomous responses found "χ2 (1, N = 49) = 5.63, p = .018", a "significant difference in favor of the students wanting to write more-interactive-in-school".
"We also used the McNemar test (Field, 2005) for comparing two paired dichotomous observations, more-traditional-in-school versus more-interactive-in-school, and obtained χ2 (1, N = 49) = 5.63, p = .018. There is a significant difference in favor of the students wanting to write more-interactive-in-school."
Discussion¶
Related Claims¶
- Students enjoyed interactive game adventure writing significantly more than traditional story writing, with no significant gender difference. — related
- Males significantly favored writing interactive stories over traditional stories at school, while females showed no significant difference. — related
- Students perceived non-traditional letter writing as helpful for learning, enjoyable, and superior to traditional writing — related
- Technology-enhanced stories yield a small but significant additional benefit over traditional story presentations for story comprehension and expressive vocabulary in young children — related
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