Editing the pit reward produces two behaviorally identical but diagnostically opposite failure modes, separated by a threshold at 7.774¶
Claim · All claims
Evidence · 1 study (2 entries) · designr2·q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person · recheck by 2029: tool and model accuracy changes quickly
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? With pit reward +5, the agent ends in a pit in 10/10 seeds even though the optimal policy still reaches the goal — an exploration failure, not reward hacking, because pit-seeking is sub-optimal under the written reward. → Jueng 2026
q2 i? With pit reward +20, above the 7.774 threshold, the optimal policy genuinely prefers the pit and Q-learning recovers that same pit-seeking policy in 10/10 seeds — genuine reward misspecification. → Jueng 2026 (2)
Evidence¶
Jueng 2026¶
Jueng, Ekkachai. (2026). Q-Learning Lab: Teaching Reinforcement Learning Through Learner-Generated Trace Analysis. https://arxiv.org/abs/2607.10802 doi:10.48550/arxiv.2607.10802
q2 · i? · design · r2
Simulation study comparing the learned greedy policy against the value-iteration optimal policy on the same edited MDP. The agent ends in a pit in 10/10 seeds with 100% of training episodes terminating in a pit, yet 'pit-seeking issub-optimalunder the very reward that was written'.
"Value iteration on this exact MDP givesV∗(s0) = 6.38with an optimal policy that still goes to thegoal(Figure 5, top-left): reaching a pit is worth only about4.0in return, so pit-seeking issub-optimalunder the very reward that was written."
Jueng 2026 (2)¶
Jueng, Ekkachai. (2026). Q-Learning Lab: Teaching Reinforcement Learning Through Learner-Generated Trace Analysis. https://arxiv.org/abs/2607.10802. doi:10.48550/arxiv.2607.10802
q2 · i? · design · r2
Same edited-MDP simulation study, high-reward regime located by bisection. With the pit reward 'above the7.774threshold', value iteration yields V*(s0) = 16.86 with a pit-seeking optimal policy, which Q-learning recovers in 10/10 seeds.
"Setting the pit reward to+20(above the7.774threshold) does this: value iteration now yieldsV ∗(s0) = 16.86with an optimal policy that deliberately terminates in the nearest pit(Figure5, bottom-left), andQ-learningrecoversthatsamepit-seekingpolicyin10/10seeds(bottom-right)."
Discussion¶
Related Claims¶
- An analytical chapter identifies reward hacking, engagement optimization over learning, and scaffolding dependency as risks of RL policies with poorly specified rewards — a broader claim this one bears on
- Hyperparameter sweeps reproduce the lesson's claims: γ = 0 never solves the task while ε = 1 still converges — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
reward-editing-two-failure-modes-q-learning |
title |
Editing the pit reward produces two behaviorally identical but diagnostically opposite failure modes, separated by a threshold at 7.774 |
description |
Editing the pit reward produces two behaviorally identical but diagnostically opposite failure modes, separated by a threshold at 7.774 |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2026 |
recheck_by |
2029 |
generated |
by process:wiki-ingest on 2026-10-11 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — jueng-2026, jueng-2026-2 |
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