Motivation increased significantly from before activity to in activity in the game-based group but showed no significant stage-to-stage change in the traditional guide group¶
Claim · All claims
Evidence · 1 study · causalr1·q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? The control group showed no significant differences in motivation across activity stages. → Shu-Wei Liu 2025
Evidence¶
Shu-Wei Liu 2025¶
Shu-Wei Liu, Hung-Yu Chan, & Huei-Tse Hou. (2025). Role-playing monument exploration: an online educational game with a role-playing mechanism and multi-dimensional scaffolding for monument tours. Education Tech Research Dev. https://doi.org/10.1007/s11423-025-10480-3
q2 · i? · causal · r1
Wilcoxon signed rank tests of motivation across stages for the control group (n = 9) found no significant differences between before-in or in-after activity comparisons. The article reports no effect size for this null finding.
"In the control group, there were no significant differences in the comparison of the different stages."
Discussion¶
Related Claims¶
- Both the online role-playing game-based guide and the traditional online guide produced significant pretest-to-posttest learning effectiveness gains, with no significant difference between the two groups — related
- The game-based group rated contextual analysis as significantly more helpful than the traditional guide group, whose collaboration focused on task correctness rather than historical context — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
role-playing-guide-motivation-increase-during-activity |
title |
Motivation increased significantly from before activity to in activity in the game-based group but showed no significant stage-to-stage change in the traditional guide group |
description |
Motivation increased significantly from before activity to in activity in the game-based group but showed no significant stage-to-stage change in the traditional guide group |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2025 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — shu-wei-liu-2025 |
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