Claims

Self-efficacy and gameplay interest are negatively associated with elementary students' competitive anxiety in one-on-one gameplay

Claim · All claims
Evidence · 1 study · associational r? · q2
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Among 278 fifth and sixth graders in a one-on-one competition setting, both self-efficacy and gameplay interest are negatively associated with students' competitive anxiety. → Yu-Ju Lan 2015

Evidence

Yu-Ju Lan 2015

Yu-Ju Lan, Nian-Shing Chen, Ping Li, Scott Grant. (2015). Embodied cognition and language learning in virtual environments. Education Tech Research Dev 63. https://doi.org/10.1007/s11423-015-9401-x

q2 · i? · associational · r?

Hong, Hwang, Tai, and Lin's study of the relationship among self-efficacy, competitive anxiety, and gameplay interest of elementary students in a one-on-one competition setting, with 278 fifth and sixth graders; the association is correlational and "negatively associated."

"The results show that both self-efficacy and gameplay interest are negatively associated with students’ competitive anxiety."

Discussion

Learner Variables

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