Self-efficacy and gameplay interest are negatively associated with elementary students' competitive anxiety in one-on-one gameplay¶
Claim · All claims
Evidence · 1 study · associationalr?·q2
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
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This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Among 278 fifth and sixth graders in a one-on-one competition setting, both self-efficacy and gameplay interest are negatively associated with students' competitive anxiety. → Yu-Ju Lan 2015
Evidence¶
Yu-Ju Lan 2015¶
Yu-Ju Lan, Nian-Shing Chen, Ping Li, Scott Grant. (2015). Embodied cognition and language learning in virtual environments. Education Tech Research Dev 63. https://doi.org/10.1007/s11423-015-9401-x
q2 · i? · associational · r?
Hong, Hwang, Tai, and Lin's study of the relationship among self-efficacy, competitive anxiety, and gameplay interest of elementary students in a one-on-one competition setting, with 278 fifth and sixth graders; the association is correlational and "negatively associated."
"The results show that both self-efficacy and gameplay interest are negatively associated with students’ competitive anxiety."
Discussion¶
Learner Variables¶
- Interest — predictor: learners who differ on it differ in outcomes
Related Claims¶
- Intrinsic math motivation is positively correlated with arithmetic skills and negatively correlated with explicitly measured math anxiety in sixth graders — related
- Math circle participants reported positive mathematics attitudes, with most respondents indicating mathematics was important, interesting, liked, and that they felt confident solving problems — related
- Sixth-graders' mathematics self-concept and individual interest both decline over one school year — related
- Achievement in mathematics word problems correlates positively with five attitude dimensions and negatively with anxiety — related
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