Automated detectors of disengaged behaviors inferred from interaction-log data alone reached AUC over 0.8 for gaming and correlated 0.55 with observed off-task behavior¶
Claim · All claims
Evidence · 1 study (2 entries) · reviewr2·q2·i3large
Currency · newest study 2012 · not yet checked against its sources · not reviewed by a person · overdue for a recheck since 2015: tool and model accuracy changes quickly
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Gaming-the-system detectors validated on new students and lessons achieved A' / AUC over 0.8 using interaction features such as repeated fast errors on poorly known skills. → Kenneth R. Koedinger 2012
q2 i3 The first off-task behavior detector achieved a correlation of 0.55 between predicted and observer-noted frequency of off-task behavior, with cross-validation at the student level. → Kenneth R. Koedinger 2012 (2)
Evidence¶
Kenneth R. Koedinger 2012¶
Kenneth R. Koedinger, Emma Brunskill, Ryan S.J.d. Baker, Elizabeth A. McLaughlin, and John Stamper. (2012). New Potentials for Data-Driven Intelligent Tutoring System Development and Optimization. http://learnlab.org/datashop
q2 · i? · review · r2
Detectors of gaming the system (Baker et al. 2004, as reported here) were trained on field-observation or text-replay labels and J48 decision trees, using features like "repeated fast errors on poorly known skills". Validation on new students and lessons found A'/AUC over 0.8; the article prints no standardized effect size for this finding.
"The automated detectors were validated for effectiveness for new students and tutor lessons on different topics (within the same year-long mathematics curriculum), and were found to be reasonably effective (A’/AUC over 0.8) under these conditions."
Kenneth R. Koedinger 2012 (2)¶
Kenneth R. Koedinger, Emma Brunskill, Ryan S.J.d. Baker, Elizabeth A. McLaughlin, and John Stamper. (2012). New Potentials for Data-Driven Intelligent Tutoring System Development and Optimization. http://learnlab.org/datashop
q2 · i3 · review · r2
Off-task behavior detection (Baker 2007, as reported here) relied solely on semantic interface actions and timing data, with cross-validation at the student level. The article prints a correlation of 0.55 (r = 0.55) between predicted and observer-noted off-task frequency, a large printed association.
"The first detector of this behavior, by Baker (2007), achieved a correlation of 0.55 between each student’s predicted frequency of off-task behavior and the behavior’s frequency as noted by field observers, with cross-validation conducted at the student level."
Discussion¶
Related Claims¶
- CCM showed adequate model-data fit for game log data, except for infrequent tasks 7 and 9 — related
- Machine-learned detectors of science inquiry skill made accurate inferences after a student ran a simulation three times — related
- Automated gaming-the-system detectors built with XGBoost reliably recognize gaming in both problem-solving and self-explanation steps — a narrower finding that bears on this claim
- During observed playlist sessions, students were mostly on task and concentrating, though off-task behavior rose when the digital notebook was repeated — related
- Student disengagement in adaptive learning platforms is linked to technical problems, boredom with long or irrelevant content, insufficient challenge and feedback, and declining engagement over time — related
- An automated agent responding to detected gaming-the-system reduced gaming by half and improved gaming students' learning — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
sensor-free-disengagement-detectors-accuracy |
title |
Automated detectors of disengaged behaviors inferred from interaction-log data alone reached AUC over 0.8 for gaming and correlated 0.55 with observed off-task behavior |
description |
Automated detectors of disengaged behaviors inferred from interaction-log data alone reached AUC over 0.8 for gaming and correlated 0.55 with observed off-task behavior |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2012 |
recheck_by |
2015 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — kenneth-r-koedinger-2012, kenneth-r-koedinger-2012-2 |
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