Claims

Descriptive analyses suggest game-based learning may be less beneficial for cognitive outcomes in low-SES students than high-SES students, but this is preliminary

Claim · All claims
Evidence · 1 study · quant-synthesis r2 · q3
Currency · newest study 2023 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Studies with only high-SES samples report larger cognitive effect sizes (g = 1.98, g = 0.71) than studies with only low-SES samples (g = 0.09, g = 0.06), though the moderator test was not significant. → Michaela Arztmann 2023

Evidence

Michaela Arztmann 2023

Michaela Arztmann, Lisette Hornstra, Johan Jeuring & Liesbeth Kester (2023). Effects of games in STEM education: a meta-analysis on the moderating role of student background characteristics. Studies in Science Education, 59:1, 109-145. https://doi.org/10.1080/03057267.2022.2057732

q3 · i? · quant-synthesis · r2

Descriptive (non-inferential) comparison across nine studies reporting SES information; the formal SES moderator analysis for cognition (k = 9) was not significant (p = .393). The article states "it may be that games are less effective for improving cognitive outcomes in low SES students, but more research is needed".

"Whereas the two studies with high SES samples report a high effect size of g = 1.98 and g = 0.71 with confidence intervals in the positive range, the two studies with low SES samples report small effect sizes of g = 0.09 and g = 0.06 with confidence intervals covering negative as well as positive values"

Discussion

Page metadata
Field Value
type claim
id ses-descriptive-lower-cognitive-benefit-low-ses
title Descriptive analyses suggest game-based learning may be less beneficial for cognitive outcomes in low-SES students than high-SES students, but this is preliminary
description Descriptive analyses suggest game-based learning may be less beneficial for cognitive outcomes in low-SES students than high-SES students, but this is preliminary
status review
evidence_strength weak
newest_evidence 2023
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — michaela-arztmann-2023

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