The simple machine used to solve a problem predicts persistence, ranked NONE < RAMP < PEN < LEVER < SB¶
Claim · All claims
Evidence · 1 study · associationalr2·q2
Currency · newest study 2021 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Unsolved problems, ramp solutions, and pendulum solutions showed 43%, 16%, and 6% smaller persistence means than lever solutions, while springboard solutions showed a 5% larger mean. → Rahimi 2021
Evidence¶
Rahimi 2021¶
Rahimi, S., Shute, V., & Zhang, Q. (2021). The effects of game and student characteristics on persistence in educational games: A hierarchical linear modeling approach. International Journal of Technology in Education and Science (IJTES), 5(2), 141-165. https://doi.org/10.46328/ijtes.118
q2 · i? · associational · r2
HLM dummy-coded contrasts against the lever reference group showed all four categories differed significantly; springboard solutions had "a 5% larger persistence mean than the LEVER group, holding all other predictors constant."
"The categories unsolved problems (NONE), solved by a ramp (RAMP), and solved by a pendulum (PEN) had 43%, 16%, and 6% smaller persistence means than the solved by a lever (LEVER) group"
Discussion¶
Related Claims¶
- Downgrading to simpler code after failure on personally hard levels is negatively associated with persistence on an unsolvable task — related
- Relative-Hards Solved Complex, a log measure of using complex code on personally difficult levels, predicts time spent on an unsolvable challenge task — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
simple-machine-predicts-persistence |
title |
The simple machine used to solve a problem predicts persistence, ranked NONE < RAMP < PEN < LEVER < SB |
description |
The simple machine used to solve a problem predicts persistence, ranked NONE < RAMP < PEN < LEVER < SB |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2021 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — rahimi-2021 |
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