Email-delivered spaced education is the only intervention type shown to improve both clinician behaviour and patient outcomes for guideline adoption¶
Claim · All claims
Evidence · 1 study · quant-synthesisr3·q3
Currency · newest study 2019 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? The spaced education RCT improved behaviour (RR 0.75) sustained at 18 months, and the spaced education game modestly improved patient outcomes (HR 1.043, 95% CI 1.007–1.081) and knowledge (SMD 0.81). → Tudor Car Lorainne 2019
Evidence¶
Tudor Car Lorainne 2019¶
Tudor Car Lorainne, Soong Aijia, Kyaw Bhone Myint, Chua Kee Leng, Low-Beer Naomi, Majeed Azeem. (2019). Health professions digital education on clinical practice guidelines: a systematic review by Digital Health Education collaboration. BMC Medicine. https://doi.org/10.1186/s12916-019-1370-1
q3 · i? · quant-synthesis · r3
Narrative synthesis of patient outcomes across three RCTs. Only the email-delivered spaced education game versus non-interactive online resources (blood pressure control) showed modest improvement; the review's conclusion names spaced education as the only intervention improving behaviour and modestly patient outcomes.
"Of three studies reporting patient outcomes, only one study comparing email-delivered, spaced education games to non-interactive online resources reported modest improvement in the intervention group."
Discussion¶
Related Claims¶
- Healthcare professionals report higher satisfaction with digital education than with traditional learning for guideline training
- Digital education on clinical practice guidelines produces little or no change in healthcare professionals' behaviour, except email-delivered spaced education
- Digital education on clinical practice guidelines improves healthcare professionals' knowledge more than no intervention (pooled SMD 0.85)
- Digital education on clinical practice guidelines is at least as effective as traditional learning for knowledge (pooled SMD 0.23, non-significant)
- Skills outcomes for digital education on guidelines are mixed: simulation modules outperform printed guidelines and no intervention, but video demonstration underperforms peer teaching
- More interactive digital education interventions mostly show no advantage over less interactive forms, with attrition and low usage challenging low-interactivity interventions
- No reviewed game study measured behavioural change or patient/health-care outcomes; most measured knowledge and skills — reports the opposite
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