Playing Spaceteam ESL as a warm-up produced no significant difference in fluency improvement between treatment and control groups over time¶
Claim · All claims
Evidence · 1 study · causalr1·q2
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? A repeated measures factorial design test found no significant difference in SPM improvement between the treatment and control groups from pretest to two post-tests (p=.395). → Grimshaw 2016
Evidence¶
Grimshaw 2016¶
Grimshaw, J., Cardoso, W., & Waddington, D. (2016). Can a ‘shouting’ digital game help learners develop oral fluency in a second language?. In S. Papadima-Sophocleous, L. Bradley & S. Thouësny (Eds), CALL communities and culture – short papers from EUROCALL 2016 (pp. 172-177). Research-publishing.net. https://doi.org/10.14705/rpnet.2016.eurocall2016.557
q2 · i? · causal · r1
A repeated measures factorial design test with treatment as the independent variable and Syllables Per Minute (SPM) as the dependent variable, comparing 20 learners in two intact classes. The article reports "no significant difference in improvement between groups over time"; equivalence was not tested.
"Results indicate that there was no significant difference in improvement between groups over time (Table 1), p=.395."
Discussion¶
Related Claims¶
- Descriptive trends showed the treatment group improving slightly from pre- to post-test and continuing to improve at delayed post-test, while the control group declined then recovered — related
- Interviewed Spaceteam ESL players said they spoke more English during play, and one said he stopped attending to his nervousness; the authors suggest motivation may explain a non-significant fluency trend — related
- One month of playing the digital information gap game PàN produced no statistically significant improvement in FSL learners' comprehensibility, fluency, or overall pronunciation — related
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