SupplyNet was rated significantly more immersive, motivating, and enjoyable than the baseline, with engagement showing the most pronounced difference.¶
Claim · All claims
Evidence · 1 study · designr2·q2
Currency · newest study 2026 · checked against its sources 2026-10-16 (automated, 1 of 1 entry) · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Participants rated SupplyNet as significantly more immersive, motivating, and enjoyable than the baseline (p<0.01), and engagement showed the most pronounced difference. → Yanjia Li 2026
Evidence¶
Yanjia Li 2026¶
Yanjia Li, Kelcy Kexin Han, Tianrui Hu, Yi-Fan Cao, Huamin Qu, Sicheng Song. (2026). SupplyNet: Supporting Visual Exploratory Learning in Supply Chain via Contextual Multi-Agent Simulation. https://arxiv.org/abs/2606.24694 doi:10.48550/arxiv.2606.24694
q2 · i? · design · r2
Engagement results of the same within-subjects user study (N=14). The article states "The most pronounced difference was observed in engagement" and that baseline ratings concentrated in the neutral-to-negative range; significance is p<0.01 with no effect size printed.
"SupplyNetwas rated as signifi- cantly more immersive (Q38), motivating (Q39), and enjoyable (Q41), whereas baseline ratings concentrated in the neutral-to-negative range."
Discussion¶
Learner Variables¶
- Motivation — outcome: instruction changes it
- Interest — outcome: instruction changes it
- Achievement Emotions — outcome: instruction changes it
Related Claims¶
- SupplyNet fostered a reciprocal relationship between engagement and learning support operating through two pathways: engagement leading to learning and learning itself becoming engaging. — related
- Students report higher engagement and motivation with the AI tutor, with comparable enjoyment and growth mindset — related
- In a randomised experiment, AI access raised students' enjoyment of learning (p = 0.063) with no statistically detectable effect on self-assessed knowledge or felt effectiveness — related
- SupplyNet was rated significantly higher than the Beer Game baseline on learning support (p<0.01), including connecting decisions to performance. — related
- Immersion significantly moderated within-subject effects, but the estimate rests on very few effect sizes and should be read as exploratory — related
- Enjoyment mediates the pathway from immersive media to immediate posttest score while interest mediates the pathway to delayed posttest score — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
supplynet-higher-engagement-than-baseline |
title |
SupplyNet was rated significantly more immersive, motivating, and enjoyable than the baseline, with engagement showing the most pronounced difference. |
description |
SupplyNet was rated significantly more immersive, motivating, and enjoyable than the baseline, with engagement showing the most pronounced difference. |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2026 |
source_checked |
2026-10-16 |
generated |
by process:wiki-ingest on 2026-10-11 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — yanjia-li-2026 |
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